IPC Publication

A
HUMAN NECESSITIES
HEALTH; LIFE-SAVING; AMUSEMENT
A63
SPORTS; GAMES; AMUSEMENTS
A63F
CARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR [5]
Warning: In this subclass, non-limiting references (in the sense of paragraph 39 of the Guide to the IPC) may still be displayed in the scheme.
A63F 7/00
Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) [2006.01]
A63F 7/02
using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games [2006.01]
A63F 7/04
using balls to be shaken or rolled in small boxes [2006.01]
A63F 7/06
Games simulating outdoor ball games, e.g. hockey (if physically beneficial for the human body A63B 67/00) [2006.01]
A63F 7/07
in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support [2006.01]
A63F 7/20
in which the playing bodies are projected through the air [2006.01]
A63F 7/22
Accessories; Details [2006.01]
A63F 7/24
Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) [2006.01]
A63F 7/26
electric or magnetic [2006.01]
A63F 7/28
using gravity [2006.01]
A63F 7/30
Obstacles; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators [2006.01]
A63F 7/32
Apparatus for varying scoring values [2006.01]
A63F 7/34
Other devices for handling the playing bodies, e.g. bonus ball return means [2006.01]
A63F 7/36
Constructional details not covered by groups A63F 7/24-A63F 7/34, e.g. frames, game boards, guide tracks [2006.01]
A63F 7/38
Playing surfaces movable during play [2006.01]
A63F 7/40
Balls or other moving playing bodies, e.g. pinballs, discs [2006.01]
A63F 9/00
Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) [2006.01]
A63F 9/02
Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; targets, target ranges, bullet catchers F41J) [2006.01]
A63F 9/04
Dice (dice-tops A63F 5/04); Dice-boxes; Mechanical dice-throwing devices [2006.01]
A63F 9/06
Patience; Other games for self-amusement (balls to be shaken in small boxes A63F 7/04) [2006.01]
A63F 9/08
Puzzles provided with elements movable in relation to each other [2006.01]
A63F 9/10
Two-dimensional jig-saw puzzles [2006.01]
A63F 9/12
Three-dimensional jig-saw puzzles [2006.01]
A63F 9/14
Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (games using dice A63F 3/00) [2006.01]
A63F 9/16
Spinning-top games [2006.01]
A63F 9/18
Question-and-answer games [2006.01]
A63F 9/20
Dominoes or like games; Mah-Jongg games [2006.01]
A63F 9/24
Games using electronic circuits not otherwise provided for [2006.01]
A63F 9/26
Balancing games, i.e. bringing elements into or out of balance [2006.01]
A63F 9/28
Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor [2006.01]
A63F 9/30
Capturing games for grabbing or trapping objects, e.g. fishing games [2006.01]
A63F 9/32
Games with a collection of long sticks, e.g. pick-up sticks (A63F 9/30 takes precedence) [2006.01]
A63F 9/34
Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 [2006.01]
A63F 11/00
Game accessories of general use [2006.01]

Note(s) [7]

  • Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00-A63F 9/00 covering the particular game.
DA63F 13/00
Video games, i.e. games using an electronically generated display having two or more dimensions [2014.01]
Warning: In this group, reclassification of PCT Minimum Documentation published before January 1, 2014, is not yet completed for its subgroups! See also the Revision Concordance List (RCL) for more details.
DA63F 13/20
Input arrangements for video game devices [2014.01]
DA63F 13/21
characterised by their sensors, purposes or types [2014.01]
DA63F 13/213
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F 13/219, A63F 13/655 take precedence) [2014.01]
DA63F 13/214
for locating contacts on a surface, e.g. floor mats or touch pads [2014.01]
A63F 13/217
using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity [2014.01]
A63F 13/218
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player [2014.01]
DA63F 13/23
for interfacing with the game device, e.g. specific interfaces between game controller and console [2014.01]
DA63F 13/24
Constructional details thereof, e.g. game controllers with detachable joystick handles [2014.01]
DA63F 13/25
Output arrangements for video game devices [2014.01]
A63F 13/27
characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena [2014.01]
DA63F 13/28
responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light (controlling the output signals based on the game progress A63F 13/50) [2014.01]
DA63F 13/30
Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers [2014.01]
DA63F 13/32
using local area network [LAN] connections [2014.01]
DA63F 13/33
using wide area network [WAN] connections [2014.01]
A63F 13/35
Details of game servers [2014.01]
A63F 13/355
Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client [2014.01]
A63F 13/358
Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients [2014.01]
DA63F 13/40
Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment [2014.01]
DA63F 13/42
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle [2014.01]
A63F 13/45
Controlling the progress of the video game [2014.01]
A63F 13/48
Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session [2014.01]
DA63F 13/49
Saving the game status; Pausing or ending the game [2014.01]
DA63F 13/50
Controlling the output signals based on the game progress [2014.01]
DA63F 13/52
involving aspects of the displayed game scene [2014.01]
DA63F 13/525
Changing parameters of virtual cameras [2014.01]
DA63F 13/53
involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game [2014.01]
DA63F 13/537
using indicators, e.g. showing the condition of a game character on screen [2014.01]
DA63F 13/55
DA63F 13/57
Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F 13/56 takes precedence) [2014.01]
A63F 13/60
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor [2014.01]
DA63F 13/65
automatically by game devices or servers from real world data, e.g. measurement in live racing competition [2014.01]
A63F 13/69
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions [2014.01]
A63F 13/70
Game security or game management aspects [2014.01]
A63F 13/79
involving player-related data, e.g. identities, accounts, preferences or play histories [2014.01]
A63F 13/80
Special adaptations for executing a specific game genre or game mode [2014.01]
A63F 13/807
Gliding or sliding on surfaces, e.g. using skis, skates or boards [2014.01]
A63F 13/812
Ball games, e.g. soccer or baseball [2014.01]
A63F 13/816
Athletics, e.g. track-and-field sports [2014.01]
A63F 13/818
Fishing [2014.01]
A63F 13/822
Strategy games; Role-playing games (A63F 13/825, A63F 13/828 take precedence) [2014.01]
A63F 13/825
Fostering virtual characters [2014.01]
A63F 13/828
Managing virtual sport teams [2014.01]
A63F 13/833
Hand-to-hand fighting, e.g. martial arts competition (A63F 13/837 takes precedence) [2014.01]
A63F 13/837
Shooting of targets [2014.01]
A63F 13/847
Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal [2014.01]
A63F 13/85
Providing additional services to players [2014.01]
A63F 13/86
Watching games played by other players [2014.01]
A63F 13/88
Mini-games executed independently while main games are being loaded [2014.01]
DA63F 13/90
Constructional details or arrangements of video game devices not provided for in groups A63F 13/20 or A63F 13/25, e.g. housing, wiring, connections or cabinets [2014.01]